Each of these lets you customize your character towards a different role on the battlefield. At their core, these are extra abilities that you can graft on to up to 4 different models, 1 Leader and 3 other miscellaneous specialists: Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran, and Zealot. And without as widespread access to things like Space Marine Captains or Genestealer Broodlords, the game provides an interesting way to give your models the support they need. Whatever your feelings on them are, the fact is that most armies rely on some kind of buffs, be the stratagem-granted, from a character, or psychic power. It’s interesting, because 40K is a game that’s built on synergies–at least in 8th Edition. The other big place where the game is changed is in its specialists. So Necrons are a little easier to keep down once you get past that phase where they get back up to inexplicably kill you. A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across. Although there are a few minor tweaks–Necron Reanimation protocols don’t happen at the start of your turn, and only trigger on an unmodified injury roll of 6, for instance. Put simply, in Warhammer 40,000, you’re a general commanding your army from on-high, while in Kill Team, you’re a sergeant, issuing orders to each member of your squad and trying to outmanoeuvre your rival. For the most part, the stat blocks are the same as they are in 40K. Though if you have the Codex for your respective Kill Team and access to the Kill Team repository you can get a good jumping off point. The other thing the Core Manual introduces are all of the faction datasheets you need. While subtle, there are key differences between Kill Team and 40K.
Now we don’t quite go as in-depth into the rules as we do in our gameplay overview (which if you want to see how the game plays, check that one out), but we do cover the big changes to the rules. Please contact store via phone on (02) 9939 3562 to organise time of collection prior to arrival. Today we’re leafing through the Core Manual to show off what you can find within. Click and Collect - 0.00 Available collection times: 11am-5pm Monday to Sunday.
Come join the BoLS crew as we take a tour (book) through the Core Manual. The Kill Team Core Manual has everything you need to build a Kill Team, no matter the faction.